Learning Substance Designer





Thought this winter break I'd take a learning dive into Substance Designer.

In this first round, I'm learning the basics and made a simple metal hexagon material with an applied "Messy Fibers" for the roughness.







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This second round I learned how to take a simple square tile shape, tile it, make the tiles varying colors.  Also learned how to make the tiles different offsets in rotation and jagged heights along with how to mask and create grout material.  I added in specks that subtracted from the tile material for indents and dirt speckles.











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For this third material, I added in an Emissive output and simply inversed the Mask for the "Grunge" rock material type I made to make the lava glow spots.  I also added in Gradient Maps for colorings and a directional blur to make the rocks more angular and painterly.







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For this fourth material, I learned how to mask different kinds of shape nodes with "Slope Blur Grayscales" and "Tile Random" nodes to make a base big rock texture with a blended tiny rock tiled texture ontop (finer detailed layer).









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For this fifth material, I took some of the knowledge I have learned so far to make a cloth similar, but varied from Snoke's Robe in the newest Star Wars movie, which has gold splotches with matte black lining.








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For this sixth material, I watched this tutorial and how to make painterly roof tiles that overlapped in different sizes and how to gradient downwards on each tile.







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For this seventh material, I watched this tutorial and learned how to make futuristic tiles out of shapes, transforming, and blending.





Comments

  1. I think these are amazing! On your way to something crazy cool!

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